Name: Felipe Alfonso

E-mail: felipe(at)voidptr.io

GitHub: https://github.com/bitnenfer/

LinkedIn: https://www.linkedin.com/in/pixelstab/

Shadertoy: https://www.shadertoy.com/user/bitnenfer

About

I am a self-tought programmer that started in the game industry as a graphic artist. I started pushing pixel by hand and now I write the programs that do that. I’ve been working in videogames for 10 years. In the last couple of years I’ve been focusing on 2D rendering and working with low-level graphics APIs. I’ve worked in different platforms such as web, mobile, PC and console. On my spare time I enjoy doing watercolor paintings and writing software in assembly for dead systems like the Game Boy or the C64.

Technical Skills

Languages

JavaScript, GLSL, HLSL, Metal Shading Language, C++, C, Pyhton, Batch, ActionScript 3, HaXe, Obj-C

Software

Visual Studio 2013/15, Git, SourceTree, Perforce, Tortoise SVN, Jira, Photoshop CC, Sublime Text, Notepad++, GCC

Game Engines

Unity3D, Unreal Engine 4 and in house engines.

API and Libraries

OpenGL, WebGL, D3D11, Metal, GX (Nintendo 3DS), SDL2, HTML5 Canvas

OS

Windows, MacOS, Linux

Experience

Contract Programmer (Game and Engine Programming)

  • Game Closure - May 2018 - Nov 2018
  • PhotonStorm LTD. (Phaser.io) - May 2016 - June 2018
  • Luky-Kat Studios - Oct 2016 - Nov 2016

Programmer at ACE Team

Oct 2015 - Apr 2016


Game Programmer at Behaviour Interactive

Feb 2015 - Oct 2015


Founder and Developer at DamnBrain

Jul 2014 - Feb 2015


HTML5 Game Programmer at Spil Games

Dec 2013 - Jun 2014


Freelance Programmer at Cellfish Media

Dec 2012 - Jul 2013


Lead Game Artist at Amnesia Games

Aug 2008 - Jul 2012


Resume

You can download my resume HERE.