Name: Felipe Alfonso
I am a self-tought programmer that started in the game industry as a graphic artist. I started pushing pixel by hand and now I write the programs that do that. I’ve been working in videogames for 10 years. In the last couple of years I’ve been focusing on 2D rendering and working with low-level graphics APIs. I’ve worked in different platforms such as web, mobile, PC and console. On my spare time I enjoy doing watercolor paintings and writing software in assembly for dead systems like the Game Boy or the C64.
Visual Studio 2013/15, Git, SourceTree, Perforce, Tortoise SVN, Jira, Photoshop CC, Sublime Text, Notepad++, GCC
Unity3D, Unreal Engine 4 and in house engines.
API and Libraries
OpenGL, WebGL, D3D11, Metal, GX (Nintendo 3DS), SDL2, HTML5 Canvas
Windows, MacOS, Linux
Contract Programmer (Game and Engine Programming)
- Game Closure - May 2018 - Nov 2018
- PhotonStorm LTD. (Phaser.io) - May 2016 - June 2018
- Luky-Kat Studios - Oct 2016 - Nov 2016
Programmer at ACE Team
Oct 2015 - Apr 2016
Game Programmer at Behaviour Interactive
Feb 2015 - Oct 2015
Founder and Developer at DamnBrain
Jul 2014 - Feb 2015
HTML5 Game Programmer at Spil Games
Dec 2013 - Jun 2014
Freelance Programmer at Cellfish Media
Dec 2012 - Jul 2013
Lead Game Artist at Amnesia Games
Aug 2008 - Jul 2012
You can download my resume HERE.